Snes Cheat Codes Game Genie
Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in.
The Game Genie™: Save Editor for PS3 works by allowing you to modify your saves on your PC with cheat codes that take effect once you load your game. Choose the game you want to modify and the cheats you want and you’re set! Unlock Everything! Visit our channel.
- BAAA-AAAA + CAAA-AAAA + 8AAA-B92B: Unfinished Level
- AALA-AAAC: Disable pausing
- HXRT-AA6A: Infinite time
- AALA-AAAL: Timer runs while game is paused
- AALA-AAA8: Music plays while game is paused
- AEEA-AXCW: Screen goes berserk (flashes different colours)
- AA7T-ABAA: Black background
- ZA7T-AAA4: Purple/Blue background
- ZA7T-AAA6: Blue/Black background
- AA7T-AAJ6: Red/Lavender background
- AA7T-AAT6: Red/Blue background
- CA7T-AAE4: Black “Noob Saibot” style Sonic/Knuckles/Tails
- XA7T-AAA8: Silver Sonic and multicolored backgrounds and characters
- YA7T-AAA8: Pink Sonic and multicolored levels and characters
- ZA7T-AAA8: Blue Knuckles and black background
- GJ8A-AA4G: End sequence
- K2WA-CA4J: Infinite lives (only works without Sonic 2/3 carts attached)
- AE8A-AAD2: Start with 1 life for player 1
- AY8A-AAD2: Start with 5 lives for player 1
- A68A-AAD2: Start with 7 lives for player 1
- BE8A-AAD2: Start with 9 lives for player 1
- DE8A-AAD2: Start with 25 lives for player 1
- GJ8A-AAD2: Start with 50 lives for player 1
- KN8A-AAD2: Start with 75 lives for player 1
- NN8A-AAD2: Start with 99 lives for player 1
- AE8A-AADW: Start with 1 life for player 2
- AY8A-AADW: Start with 5 lives for player 2
- BE8A-AADW: Start with 9 lives for player 2
- DE8A-AADW: Start with 25 lives for player 2
- GJ8A-AADW: Start with 50 lives for player 2
- KN8A-AADW: Start with 75 lives for player 2
- NN8A-AADW: Start with 99 lives for player 2
- 2VAT-BCRT: Start with time on clock
- RGSA-A6AN: Rings leave sparkles in special stages
- AKVT-AA76 + AMNA-EA24: Keep rings between levels
- ALNA-AACR: Rings worth 2 in special stage
- ARNA-AACR: Rings worth 3 in special stage
- AWNA-AACR: Rings worth 4 in special stage
- A0NA-AACR: Rings worth 5 in special stage
- BLNA-AACR: Rings worth 10 in special stage
- RGSA-A6WY: Blue spheres count as rings and disappear
- RGSA-A6YY: Only one blue sphere needed for emerald
- AABA-DAAC: No bounce when hitting enemies
- 96BA-CAG6 + 98MA-CAF0: Keep shields (fire, water, lightning) when hit
- ATGT-CA3Y: Super shoes last indefinitely
- AAMA-DAAC: Spin Dash just rolls in place
- WAPT-D2BO: Sonic on a sugar high
- AANA-CNA0: Sonic jumps lower
- 2ANA-CWA0: Sonic jumps lower
- 4ANA-CRA0: Sonic jumps higher
- AANA-C4A0: Sonic jumps very high
- AANA-DYA0: Sonic jumps extremely high
- RENT-C6V6: Sonic can always use Fireball
- RENT-C6YA: Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump.
- AANA-DYYY: Don’t spin when jumping
- AANT-CAGY + AAPA-CAB8: Sonic can always use Fireball
- RENT-C6YA: Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds.
- AANT-CAG6: Become Super Sonic without any Chaos Emeralds. 50 rings still required.
- AENT-CAG6: Only 1 Chaos Emerald needed to become Super Sonic
- AJNT-CAG6: Only 2 Chaos Emeralds needed to become Super Sonic
- ANNT-CAG6: Only 3 Chaos Emeralds needed to become Super Sonic
- ATNT-CAG6: Only 4 Chaos Emeralds needed to become Super Sonic
- AYNT-CAG6: Only 5 Chaos Emeralds needed to become Super Sonic
- A2NT-CAG6: Only 6 Chaos Emeralds needed to become Super Sonic
- AENT-CAHL: 1 ring needed to become Super Sonic
- BJNT-CAHL: 10 rings needed to become Super Sonic
- DENT-CAHL: 25 rings needed to become Super Sonic
- FANT-CAHL: 40 rings needed to become Super Sonic
- NTNT-CAHL: 100 rings needed to become Super Sonic
- N2PT-CYB0: Faster animation rate for Sonic
- Z2GT-CA5W: Super Speed
- W2PT-CYB0: Increased gravity
- NTPT-CA50: Don’t use rings when any characters are Hyper (or Super)
- AAPT-DBHL: Press Jump to Spindash
- AAPT-DBHT: Press Down to Spindash
- JAPT-CRH0: Press Down for temporary invincibility
- ZAPT-CRH0: Press Down for debug mode
- SAST-DJ1A + SATA-DJTJ: Each ring worth 2 for player 1
- SAST-DN1A + SATA-DNTJ: Each ring worth 3 for player 1
- SAST-DT1A + SATA-DTTJ: Each ring worth 4 for player 1
- SAST-DY1A + SATA-DYTJ: Each ring worth 5 for player 1
- SAST-D21A + SATA-D2TJ: Each ring worth 6 for player 1
- SAST-D61A + SATA-D61A: Each ring worth 7 for player 1
- SATA-DA1A + SATA-DJVW: Each ring worth 8 for player 1
- SATA-DJV2 + SATA-DJW8: Each ring worth 2 for player 2
- SATA-DNVW + SATA-DNW8: Each ring worth 3 for player 2
- SATA-DTVW + SATA-DTW8: Each ring worth 4 for player 2
- SATA-D2VW + SATA-D2W8: Each ring worth 6 for player 2
- SATA-D6VW + SATA-D6W8: Each ring worth 7 for player 2
- SATA-DAVW + SATA-DAW8: Each ring worth 8 for player 2
- ATTT-CA3W: Lost rings drop straight down
- ATTT-CA3Y: Lost rings bounce vertically
- ATTT-CA30: Lost rings go down and left
- ATTT-CA32: Lost rings stay in horizontal line
- ATTT-CA4W + ATTT-CA58: Sonic does not lose rings when hit
- ATTT-CE4Y: Large ring increase when hit
- ATTT-CA5G + ATTT-CA6G: Tails does not lose rings when hit
- K2WA-CA47: Unlimited lives
- AAXT-CADA: Sonic’s frames of animations are slow when walking or running
- AA6A-CADA: No rings or emeralds needed for Super or Hyper Knuckles
- ABNT-CAC4: Tails runs on his tails
- ABNT-CA54: Tails runs faster
- KBVT-DAE2: Extremely high gravity for shoot down ramps and through floors
- AFVT-CA12: Speed shoes discolor all objects
- TB5T-CNCR: Slightly higher jump for Knuckles
- PV5T-CRCR: High jump for Knuckles
- AB5T-CWCR: Super jump for Knuckles
- AB5T-C2CR: Mega jump for Knuckles
- AB5T-DTCR: Extremely high jump for Knuckles
- AB6A-CACL + AB6A-CAHR: Become Super or Hyper Knuckles without any emeralds
- AB6A-CACW: 50 rings still required. Become Super Knuckles without any chaos emeralds
- AF6A-CACW: Only 1 Chaos Emerald needed to become Super Knuckles
- AK6A-CACW: Only 2 Chaos Emeralds needed to become Super Knuckles
- AP6A-CACW: Only 3 Chaos Emeralds needed to become Super Knuckles
- AV6A-CACW:Only 4 Chaos Emeralds needed to become Super Knuckles
- AZ6A-CACW: Only 5 Chaos Emeralds needed to become Super Knuckles
- A36A-CACW: Only 6 Chaos Emeralds needed to become Super Knuckles
- AF6A-CADA: 1 ring needed to become Super Knuckles
- BK6A-CADA: 10 rings needed to become Super Knuckles
- DF6A-CADA: 25 rings needed to become Super Knuckles
- FB6A-CADA: 40 rings needed to become Super Knuckles
- NV6A-CADA: 100 rings needed to become Super Knuckles
- ACCT-CA2R: Cannot drown
- ACCT-CA2W: Return to title screen instead of drowning
- ALTA-D53G: Jump directly to the end of the level
- CEMA-B6JY: Lots of things are invisible, even rings
- ALTA-CA8J: Sonic is invisible and invincible at start of game
- ALTA-CA9Y: Once invincible, stay invincible for rest of level
- NTBT-CB50: Immortality (you don’t fall of the screen and lose a life when you die. You can still drown)
- RLVT-CAE2: Sonic’s bash attack disabled
- AWXT-CA4C: Don’t lose rings when hit
- AWXT-CACE + AWXT-CA4E: Unlimited number of rings given when hit
- AWXT-CADA: Rains rings when hit
- AWXT-CAXA: Rings do not spin when hit
- AWXT-CA7A: All rings disappear when hit
- ACZT-CACA: Need 0 emeralds to become Super Sonic (besides rings)
- K4ZT-CA9N + K4ZT-CA92: Super Sonic doesn’t lose rings with time
- A02T-CAF8 + 982T-CAF8: Sonic stays invincible for less time after getting hit
- A02T-CAGL + 982T-CAGL: Sonic stays invincible for more time after getting hit
- JW3A-CA4J + JW3A-CA4Y: Unlimited lives for player 1
- JXGA-CA7G + JXGA-CA7W: Unlimited lives for player 2
- AH2T-CAHN: Sonic needs 1 ring to get to Bonus Stage
- RHJA-E60L: Bonus round always activated after every checkpoint
- A5LA-EA5G: Bonus round is always Glowing Spheres
- BXLA-EA5G: Bonus round is always Slot Machine
- SBJA-HAV2 + SBJA-HAWJ: Rings worth 8 in special stages for Sonic
- SBJA-HAV8 + SBJA-HAWR: Rings worth 8 in special stages for Tails
- PVWD-CA6W: Knuckles cannot jump
- HWLX-GA2Y: Unlimited time in Sonic 2 as Knuckles
Sonic 2 Cheat Codes Game Genie
- Nintendo (game genie) # a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i j k l m n o p q r s t u v w x y z.
- GZUKYPVG Infinite lives for both players GZKSLZVG Freeze weapon timer PEUKPZLA Player 1 start with 1 life PEKGGZLA Player 2 start with 1 life TEUKPZLA Player 1 start with 6 lives TEKGGZLA Player 2 start with 6 lives PEUKPZLE Player 1 start with 9 lives PEKGGZLE Player 2 start with 9 lives ZANKLZPA Start game on level 2 LANKLZPA Start game on level 3 GANKLZPA Start game on level 4 IANKLZPA.
The following are known Game Genie Codes for Mega Man 7 on Super Nintendo (SNES).
- Infinite Health
C2DB-5F62 - Get Hit Once for Invincibility
1D79-8700
Note: In some scenes you may appear invisible. Just charge your buster to find out where you are. Also, getting energy pellets, seems to make you visible/invisible. - Shoot To Die
EEA7-E405 - Infinite E-Tanks
C209-7DA4 - Infinite W-Tanks
C20B-7DD4 - Infinite S-Tanks
C20E-7D04 - Infinite Beat Whistles
C277-8F00 - Always Shoot Shots
FFCO-E405 - Always Shoot Nearly Charged Shots
44C0-E405 - Always Shoot Freeze Cracker
40C0-E405 - Always Shoot Scorch Wheel
41C0-E405 - Always Shoot Danger Wrap Bombs
43C0-E405 - Always Shoot Noise Crush
11C0-E405 - Always Shoot Fully Charged Mega Buster Blasts
52C0-E405
Note: If you charge halfway you will use Freeze Cracker and if you charge all the way you will use Thunder Bolt. - Always Shoot Slash Claw
BAC0-E405 - Always Shoot Thunder Bolt
89C0-E405 - Always Shoot Wild Coil
E7C0-E405 - Always Shoot Charged Wild Coils
EEC0-E405 - White Shots/Special Weapons
EEA2-E465 - Infinite Weapon Energy
FEC2-E405
Weapon Codes
Super Mario World Cheat Codes Game Genie
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Super Mario Bros 3 Cheat Codes Game Genie
Code Indexes for Super Nintendo (SNES)